PORTFOLIO

Friday, November 16, 2012

Updates... Red Engine Wk10, Painting Wk7, etc

here's a painting I did in acrylic for Gary Meyer's painting class:




Starting of the week with some portrait studies... in preparation for my character's portrait painting.










Forest doodle:



Possible character sheet ... I'll probably make a lot of changes to this before I turn it in:






Character portraits, personality and expression:


Character costume concepts:




Creature roughs:


Re-worked the Asylum environment a bit:













Thursday, November 15, 2012

More Traditional Works

Some traditional works...

Pages from my animal drawing sketchbook:









Quick environment ideation sketch:



Acrylic paintings (not quite finished yet!):




Monday, November 12, 2012

Red Engine - Week 9 - Project Asylum

Before I can feel good about doing a finished piece for my project... I have to get better at painting.  How do you get better?  Do studies:

Studies from movie screenshots, photos, etc.  Focusing on creating mood, creepiness, and learning how to paint cold/snowy environments.






Concept: Starting a painting for the exterior of the asylum.  Trying to apply what I learned from the studies:







More character roughs... picked a couple from the last set and explored more designs using those as a base.









Monday, November 5, 2012

Red Engine - Week 8 - Project Asylum

Here's a very brief synopsis for my game concept:

She's an insane asylum patient who has been subject to horrific psychological tests, causing her to suffer from amnesia, schizophrenia, hallucinations, etc.  The asylum in which the game takes place is mysteriously abandoned and she's trying to find out about who she is, how she can get rescued, when and why she was brought here, etc.  She can't simply leave because there's a freezing blizzard outside.  The enemies are horrific apparitions and monsters, perhaps hallucinations.

Some character roughs for the main character.  In this sheet, I'm still trying to explore who she is, her personality, whether or not she can fight, etc.  I am purposely using a very abstract drawing so as to not get bogged down by interior details, and most focusing on the overall mood and silhouette appearance.


Some environment sketches and studies: